A new Minecraft add-on involving new caves and crystals! Not related to any of my other cave-related add-ons and also it is NOT related to eternal caves
Crystals
30 different crystals.
Generation
Crystals will generate in random clusters in any cave. They will randomly generate, only in caves. Each world you make will have differing crystal amounts and differing crystal locations. These clusters can vary from 1 or 2 crystals to over 40. When you harvest the crystals, they must be fully grown. It can take 2-4 days for them to re-form, with 6 different growth stages. This means they are forever renewable, unless you break the new block they are growing on, known as a Crystal Block. Crystal Blocks allow crystals to grow on them, and that allows the player to also grow crystals too. However, a new hard-to-get pickaxe is required to break a crystal block, to prevent players from growing crystals early game. There is only one crystal block, and not 30, and this is on purpose since I want simply one crystal block.
Names
- Tough Crystal
- Growth time: 4 days
- Special ability: Wearing the full Tough Crystal armor set will give the Player more defense at the cost of less attack
- Locations: Deepslate caves, near tuff, Frosty Den, and ???
- Spectral Crystal: Spooky green
- Growth time: 3 days
- Special ability: When a player wears the full Spectral Crystal armor set, they can activate 30 seconds of invisibility. Attacking more than thrice while invisible will take the invisibility away.
- Locations: Deep Dark, in bat roosts, ???, and ???
Crystal Crusher
A new tool
Crystal Usage
Blocks
Crystal block set format: Normal, Bricks, Tiles, Chiseled + Slab/Stairs/Wall for all but Chiseled.
Items
Lots of new items, like armor, tools, and more that are not tools or armor
Trading
Each Crystal is used for trading with a different merchant
Merchants
The merchants are designed to make everything renewable. Their stocks are randomized, meaning the thing and number of things they are trading will be different each time you want to trade with one. They will spawn any time, and despawn any time as well. Only 5 merchants, one or two of each type, can generate at once. They also have names, and they are all gender-neutral
List:
- Rocko (mineral merchant) (trades ores, minerals, and stone blocks for Rocky Crystals)
- Enchanting (trades enchanting books, books, and lapis for Mystic Crystals)
- Armor (trades armor and smithing templates for Tough Crystals)
- Food (trades food for Gaia Crystals)
- Wood (trades wood blocks for Woodland Crystals)
- Sea (trades sea-related blocks and items for Azure Crystals)
- Artifacts (trades valuables like totems and Sea hearts at high prices for Arcane Crystals)
- Trial (trades trial-related items and things from trial chambers for Copper Crystals)
- Builder (trades non-stone and non-wood building blocks for Crafty Crystals)
- Potions (trades potions and potion ingredients for Spectral Crystals)
- Weapons (trades weapons and other weapon-related things for Rage Crystals)
- Ancient (trades archeology-related things for Lost Crystals)
- Mapper (trades rare items and maps and explorer maps for Treasure Crystals)
- Caver (trades new stuff from the new caves for Bravery Crystals)
- Worker (trades workstation blocks, like anvils and looms, for Energy Crystals)
- Ender (trades end blocks and items for Void Crystals)
- Nether 1 (trades nether items for Lava Crystals)
- Nether 2 (trades nether blocks for Charred Crystals)
- Mob (trades mob drops for Night Crystals)
- Light (trades light-related blocks and items for Shimmer Crystals)
- Nature (trades grasses, foliage, and other nature items and blocks for Terra Crystals)
Cave biomes
Around 20 or 30 new cave biomes. Each cave biome is moderately rare, and when they generate they will be huge.
Overworld: 25 new cave biomes
Nether: 4 new cave biomes
End: 1 new cave biome (because making caves for it is going to be hard)
Overworld:
Woodland Hollow
Has lots of giant trees that are made of a new wood type. The stone in this biome is replaced by two things: Petrified Wood (not logs, wood), a new stone type that is also a wood type, which means it has two Blocksets: One that is stone-based (normal, polished, bricks, chiseled, slab/stairs/wall) + one that is wood-based (logs, planks, wood, and all the other wood stuff). Lots of new fruit grows in this biome. The petrified wood set and stone set are green. Petrified Logs can generate here, but it is mostly Petrified Wood. So, how do you get Petrified Logs? Unlike other wood, you can craft Petrified Wood into Petrified Logs! Then logs can go into all the other log variants, back to wood, or to the planks set. Or you can craft Petrified Bricks, Polished Petrified Stone, etc.
More types of petrified wood (green will be called Bogwood/Green Petrified Wood. Also add grey and red Petrified Wood)
Green Petrified Wood: Bogwood
Grey Petrified Wood: Petrified Wood
Red Petrified Wood: Jasper Wood
The caves generate with all three of these, but mostly Grey Petrified Wood/Petrified Wood. Yes, it will generate with wood and not logs or planks.
Both Bogwood and Green Petrified Wood can be used interchangeably, same with Jasper Wood and Red Petrified Wood
Muddy Marsh
Has lots of new mud types, small rivers, and frogs. Generates under Swamp biomes.
Lagoon Grotto
Has a new stone type: Lotus, plus lots of detailed water lakes and new foliage.
Prismatic Caves
Has seven new stone types, each a color of the rainbow, plus a white version of that stone too. A new mineral can be found here known as White Prism. You can make armor and tools out of White Prism. However, there are other new minerals: Red Prism, Orange Prism, Yellow Prism, Green Prism, Blue Prism, Indigo Prism, Violet Prism. You can color White Prism armor/tools with these colored prism materials. You can blend the colors, blending allows up to 3 colored prism materials to be blended and put inside White Prism armor/tools
Candlelight Caves
Very bright and made of a new stone type: Wick. It also has a new mob: The Tallow. Lots of giant candle formations generate here too.
Frosty Den
???. Not related to any other ice-related caves I have made.
Ideas by Hunter:
- It is kind of similar to a Dripstone cave but it is icy
- Frost Spikes (like dripstone) [unrelated to any other dripstone-like ice blocks]
- Cave Ice Blockset. This Blockset is only found here. It has a normal variant, polished, bricks, and a chiseled variant + stairs, slabs, and walls.
- New mob:
- The name Frosted Den by me
Halcyon Hollow
A golden cave made of Shimmerstone and ???. Has an abundance of gold ore and NEW ORE.
??? Lair
??? Abyss
Blocks
Candlelight Caves
Wick: A new stone type
Sets:
- Wick
- Polished Wick
- Wick Bricks
- Hardened Wick
- Dripping Wick
- Fiery Wick
- Chiseled Wick
- ??? Wick
Melty Wick are variants of all the wick Blocksets. They will start to melt, and will also do different things depending on their type, when a candle flame is lit on them. They have their own unique textures, and will not melt unless a Candle Flame is lit on top of them. Each Melty variant has its own wax type, and each Melty variant also produces a different amount of wax.
- Melty Wick (this wick type, when a candle flame is lit on top of it, will start to melt and drop the new Wax item. Once it is fully melted, it will have dropped 10-21 wax)
- Melty Polished Wick
- Melty Wick Bricks
Structures
5 new mineshafts
New formations
Giant Candles
Generates in Candlelight Caves. Are made of dripping wick and candle flames
Bat Roosts
Can generate in almost every cave, and holds bats and bat-related items
Dungeons
Like monster rooms but bigger.
Tools
New special pickaxes, and miner essentials, like Miner Lantern and Headlamp
Tomes
Ancient books of writing left behind by long-lost explorers.
Music
Use Garageband smart piano to make the music
Frosty Den
- Ancient
- Frozen
- Fable
- Deepen
- Glacial (7/15/26)
- ?
- ?
Candlelight Caves
- Spark of Hope
- Burning Daylight
- ?
- ?
- ?
- By Candlelight
Wyverns
A miniboss wyvern for every new cave biome. They can be tamed after they are defeated
Boss
The boss is named the Wicked Wyvern. It controlled all the miniboss wyverns, and is found ???.
The Tower mob
Made of ore, sediments, chains, moss, and ancient mechanical parts and is connected to the ground
Other stuff
Baby wyverns: Only found in the new caves. They can be put inside buckets, and can be tamed with items native to their caves. They cannot grow up.
Transport?: Portals that have a limited use, lets you go back and forth between two places, but only after you place both down.
Render/Model/Texture history
7/15/26: Green Petrified Log texture, inventory icon, and render. Made on tablet
Make this bigger: Add a LOT more
Stuff
New thing by Hunter for Frosty Den: A small ice crab mob (named by me as Brumal): The concept by Hunter, the name by me
Add Frosty Den generation: It is like a Dripstone Cave only Dripstone is replaced with Cave Ice. Also massive, and also has another new stone type: ???. Has multiple types of generation, so that way it is actually a den and not a Dripstone cave ripoff