An add-on.
Additions
Mobs
Ebb
- A passive ocean mob
- Tamed with Coral
- A new pet mob that also fights for you. Made of coral. ####### Zombie Ebb
- A hostile ocean mob made of dead coral.
Asunder
- A neutral mob that spawns in the Ascent.
- The guardian of the Ascent biome.
- They test your soul and your will before you enter the Ascent each time.
New ore golem
- A passive and constructable golem mob.
- Constructed out of new ore and a carved pumpkin.
- This golem has three modes: Default, Healer, and Exploration.
- To switch between modes, crouch and right click. A symbol on the golem will be colored a different color depending on the mode.
- Default Mode: This golem will mimic the behaviors of both the Iron Golem and the Copper Golem. It will attack hostile mobs while sorting chests. The behavior is not exact, meaning it sorts chests in a different way, and goes after different mobs while also avoiding different mobs too.
- Healer Mode: This golem will heal any hurt passive mob, including players.
- Exploration Mode: Something with treasure hunts, markets, clues, and maps
Boss 1
Boss 2
Boss 3
Trial Chamber Boss/Boss 4
Prismarine Golems
- A passive and buildable golem mob.
- Three variants based on each type of Prismarine.
- Each variant does something different.
- Prismarine Golem: This variant acts as an auto-fisher, harvesting fish and treasures from the ocean. It needs charge, and it will simply wander until a player gives it ???, then it will auto-fish for 20 minutes to 40 minutes. Then it will deactivate, turning into a statue. To reactivate it and return it into a mob state, give it ???, or leave it as a statue.
- Prismarine Brick Golem: This variant acts as a protector, defeating undead mobs and hostile sea mobs. This behavior lasts for 15-minute intervals. In between each interval is another 15 minutes of wandering. When it is not fighting hostile mobs, it is patrolling randomly and attempting to detect hostile mobs. If this mob dies, it will crumble into Dark Prismarine.
- Dark Prismarine Golem: This variant acts as a treasure hunter. It will normally wander, but when a player makes it follow using crouching and right-clicking, it will follow. It needs lots of charge however, which is obtained by ???. Once it is charged and following, it will attempt to locate structures, treasure, mobs, and rare biomes (such as Sulfur Caves or Dappled Forests). When it does locate these, it will go off in the vague/general direction of the thing it located, staying within 25 blocks of the thing it located, so it is not very overpowered. Once locating two things, it deactivates and must be charged the same way as charging it up before making it follow you.
Cuttlefish
- A passive ocean mob that spawns in Coral Reef biomes.
- Has a baby variant.
- It will attempt to find and eat fish and shrimp.
- When a player approaches it, it will attempt to swim away. It may also produce ink.
- It can camouflage into its surroundings, taking the hex code of the block nearby it when it is scared.
- Using a bottle on its ink results in a Bottle of Cuttlefish Ink. This ink can be turned into dye and can change the colors of color-changeable things into their black-colored variants. Cuttlefish Ink can also be used to help make other colors and dyes.
- When killed, they drop Chromatic Sacs, which are used for ???.
- Cuttlefish Ink can also be used to make a new dye, Sepia Dye. This dye can be used for a variety of color-related uses.
Ostrich
New zombie variant
New zombie horse variant
Rascal variant Merchant
Rascal variant Merchant
Rascal variant Merchant
Rascal variant Merchant
Rascal variant Merchant
Crafting Golem made out of not-very-used materials + with a gimmick
Smelting Golem made out of not-very-used materials + with a gimmick
Smithing Golem made out of not-very-used materials + with a gimmick
Enchanting Golem made out of not-very-used materials + with a gimmick
Brewing Golem made out of not-very-used materials + with a gimmick
Banner Making Golem made out of not-very-used materials + with a gimmick
Composting Golem made out of not-very-used materials + with a gimmick
other utility Golems made out of not-very-used materials + with a gimmick
Goblin Shark
Pangolin
Okapi
Sunfish
Oarfish
Gargoyle Gecko
Garden Eel
Argali
Coati
Canary
Caracal
Dugong
Gavial
Guanaco
Hyena
Ibex
Iguana
Jackal
Manatee
Mantis
Nightjar
Peccary
Pelican
Platypus
Pronghorn
Rhinoceros
Salamander
Shrimp
Horseshoe Crab
Prismarine Village inhabitant
Blackstone Village inhabitant
Fae
- Many different variants. They both trade and barter, it depends on the variant. 10 variants, 5 will trade, 5 will barter. The traders take random items and Butterfly Scales, and the barterers take Pixie Dust.
- Passive.
- Spawns in Fairy Gardens.
Fairy Mooshroom
- Passive and spawns in Mushroom Cottages.
Goose
Mob that spawns inside the ascent
Mob that spawns inside the ascent
Mob that spawns inside the ascent
Mob that spawns inside the ascent
Mob that spawns inside the ascent
Mob that spawns inside the ascent
New cave biome hostile-adjacent wyvern
The Vestige
Wood Golems
Entities
Sepia Cushion
Blocks
Prismarine Golem Statue
Chiseled Endstone
Polished Endstone blockset
Lapis Stairs, Slab, and Wall
Lapis Bricks blockset
Cherry Shrub
- A decorative foliage block that generates in Cherry Grove biomes.
Sepia Wool
Sepia Wool Stairs
Sepia Wool Slab
Sepia Carpet
Sepia Terracotta
Sepia Concrete
Sepia Concrete Powder
Sepia Shulker Box
Sepia Glass
Sepia Bed
Stable Doors
- Variants for every wood type.
Slime Bricks blockset
Honey Bricks blockset
Wood mosaics
Stone new ore
Deepslate new ore
Block of new ore raw
Block of new ore
Roofing blocks
Brass blockset
Brass Bell
Redwood set
Mushroom Wood set
Fans
Mailboxes
Claystone blockset
Purpurite blockset
Firerim blockset
Fulgurite
Eclogite blockset
Gumball Machine
New cave biome blockset 1
New cave biome blockset 2
New cave biome blockset 3
New cave biome blockset 4
New cave biome pottery blocks
New cave biome spike 1
New cave biome spike 2
Iron Bell
Copper Bell
- When it is rung, it scares off hostile mobs. For each hostile mob within its vicinity, each mob has a 20 to 35% chance to be warded off.
Hedges
Stone Paths
Wither Bone Block
Bogged Bone Block
Stray Bone Block
Parched Bone Block
Umber Wart
Umber Wood set
Umber Mushroom
Withered Wood set
Items
Butterfly Scales
Pixie Dust
Sepia Dye
- Obtained from Cuttlefish Ink.
- Is used for dying wool, wool stairs, wool slabs, carpets, terracotta, concrete, glass, shulker boxes, beds, candles, bundles, harnesses, banner patterns, firework stars, leather armor, sign text, and shulkers.
Sepia Bundle
Sepia Harness
Sepia Firework Star
Sepia Candle
Water Balloon
Lava Balloon
Milk Balloon
Paint Balloon
Other balloons
Magnet
- Holding it in your hand attracts all nearby iron items, blocks, and entities.
Magnetism Enchanting Book
Baskets
New ore ingot
New ore nugget
New ore armor
New ore weapons/tools
Wither Plants
Stone Brick
- Can be used as a trimming material.
Deepslate Brick
- Can be used as a trimming material.
Endstone Brick
- Can be used as a trimming material.
Mud Brick
- Can be used as a trimming material.
Blackstone Brick
- Can be used as a trimming material.
Quartz Brick
- Can be used as a trimming material.
Sulfur Brick
- Can be used as a trimming material.
Cinnabar Brick
- Can be used as a trimming material.
Prismarine Brick
- Can be used as a trimming material.
Tuff Brick
- Can be used as a trimming material.
Shingles
- Crafts roofing blocks.
Beakers
- Used for potion chemistry mechanics.
Mob heads
Mob masks
Glow Sabers
Message Bottles
Sticky Notes
Gumballs
Wither Bone
- Has a chance to drop when a Wither Skeleton is killed.
- When given to a tamed wolf, the wolf will be revived after it is killed. The revival does not stack and you can only use one Wither Bone at a time
Bogged Bone
- Has a chance to drop when a Bogged is killed.
- When given to a tamed wolf, the wolf has a chance to poison whatever it is attacking. This wears off after 6 minutes.
Stray Bone
- Has a chance to drop when a Stray is killed.
- When given to a tamed wolf, the wolf, when walking on water, will leave behind Frosted Ice, similar to the Frost Walker enchantment. This wears off after 5 minutes.
Parched Bone
- Has a chance to drop when a Parched is killed.
- When given to a tamed wolf, the wolf will have a chance to give you a treasure after this bone is used.
Wither Bonemeal
- When used on a plant, the plant will have a 25% chance to turn into a wither plant. Using it on a rose will turn it into a Wither Rose, and there is now Wither Dandelions, etc. Wither Dripleaf, Wither flowers and shrubs and saplings. Wither Trees now exist, with all wood from a sapling that grows up being replaced by Withered Wood.
Bogged Bonemeal
- When used on a plant, the plant will have a 25% chance to be able to poison entities that walk on it.
Stray Bonemeal
- When used on a plant, the plant will have a 25% chance to be able to grow in snow.
Parched Bonemeal
- When used on a plant, the plant will have a 25% chance to not require water to grow.
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Biomes
The Ascent
Fairy Garden
Redwood Forest
Mushroom Forest
Quarry
Fossil Quarry
Foggy Bog
Plateau
New cave biome
Umber Forest
?
?
Structures
Mushroom Cottage
Prismarine Village
Blackstone Village
?
?
Enchantments
Magnetism
Features
Mobs and Cushion sitting
- Certain mobs can sit on cushions.
New trial
Normal and Ominous trials, now we have a new trial, trial key, vault, new items, and new mob, all only obtainable from the new trial
Ascension
- Ascend your gear, items, and pets using materials from the Ascent.
Sulfur Cubes and Slabs
Music
For existing biomes
Ocean biomes
- Sea Serenade
- Bubbles
- Liquid Form
Mountain biomes
- Zenith
- Seer
- Snowcaps
Wetland biomes
- ?
- ?
Arid biomes
- Oasis
- Land of the Droughts
- Pyramid's Treasures
Snowy biomes
- Jack Frost's Lullaby
- Flurry
- Lost in a Blizzard
Cave biomes
- Echoes
- Gold Mine
- Finders Keepers
- Rockworld
Grassland biomes
- Serene
- Rushing Wind
- Reflective
Nether biomes
- Soul Symphony
- Burning Heart
- Flames of War
End biomes
Meant to be three-letter words but I added extra words that I wanted too
- Eye (Spy)
- End(er)
- Fly (Away)
- See (Atop a Pinnacle)
For new biomes
Other
- Trailer Music/An Ancient Melody
Changes
- Bone has been renamed to Skeleton Bone.
Big notes
The only way to enter the Ascent is to go to the Golden Gates, which are guarded by Asunders. They will test you by looking at you. If they find out things for example like you killed a pet, or if you destroyed a village home, they will kill you simply by looking. Other things will allow them to let you in. The Ascent is home to many valuable things and mobs, but leaving will lock you out of the biome for 24 hours.
To-Do for break week:
- Make a trailer by recording stuff from this addon
- Somehow do key art
- Actually finish this addon
- Brainstorm features
- Model and make and texture and render on Blockbench
- Make pages for everything
- Clean up this page so it is presentable for when the addon releases
- Put addon download link somewhere
- Work with Codex
- Test it out on new test world
- Play around with it
- Get screenshots for add-on page, feature roundup, related pages, and galleries
- Somehow make good animations for mobs
- Take animations, block inventory icons, renders, etc and put on pages
- Get biome screenshots and put those on pages
- Biome and structure icons: Make them using pixel art and small pixels
- Structure renders: Somehow do this. Also build structures in game
- Make ambient music for the biomes + make music for the trailer
- Uninstall Universe Sandbox
- Get Chaos Cubed: Pixel Party
- Also make a pack icon using pixel art
- NPCs will resemble skins
- Add future updates to this but for now add everything that is on this page.
- Make pages for stuff in here
- Make the published/unpublished be unpublished by default
- Work on trailer + draw key art concept
Version/Release History
V1.0: First Release
- Date released: July ??, 2026.
- Blocks added
Trailer
Recorded in-game. In a creative world that is not super flat. The trailer progresses throughout the day, each scene having a different time of day.
Starts off with a player at their base at daytime (built by me) and they are looking around, before running off with their wolf. It then cuts to the same player fighting bogged and getting Bogged Bones, which they give to their wolf, then transitions to an ocean with the player finding Cuttlefish and sunfish. It then changes to a scene where the player is building a house using a lot of the blocks from this add-on. Then they fly on their happy ghast with a Sepia Harness, wearing the new ore armor trimmed with sulfur and cinnabar bricks. They visit a Fairy Garden next and trade with a Fae inside a Mushroom Cottage. The player then runs through a field, getting hurt by a variety of wither plants. They then ring a copper bell inside a hedge maze, warding off hostile mobs. They then visit a mailbox and gumball machine, submitting mail and taking a gumball. Lastly, they visit enclosures full of many new mobs. It then cuts back to the player returning home and going to sleep, dreaming of exploring again.
Survival World
Make in the future.
Melody of the Ages world.
Some builds:
- Mob Zoo (made for all new mobs)
- Mushroom Manor
- Withered Gardens
- Hedge Maze
- Umber Village
- Fae Trading Post
- Post Office
- Gumball Station
Things to make first
- Cherry Shrub
- Magnet
- The brick item
- Cuttlefish
More stuff
Creaking Variant + Creaking Heart variant